I would like to know which (if any at all) contemporary system base their tactics in deciding who to attack first in order to create a escaping route.
Cornered in a place where 4 aggressors are clearly escalating their intentions of attacking me. From my left to my right, the first one is the smallest and quietest of all, but it is always looking around for people passing by (call him Aggressor1 - Quiet [A1Q]); the second, to A1’s left is the leader, not too built/strong, but definitely the loudest and the one that seems to control who does what, call him A2L (L for Leader). The third one, to the left of A2L is the strongest and the one nearest my face. He smells of alcohol, though, so you can tell he is a bit drunk, which can be both an advantage and a disadvantage for me, call him A3S, ‘S’ for ‘Stronger’. The fourth one is the most ordinary of all, but is keeping his hand hidden under the front of his loose jumper: this is common where I am from, where lots of people have guns, but keep it hidden until the last moment. I would assume he has a gun or at least a knife (if you were in my country, you would definitely assume that) so I call him A4G, ‘G’ for ‘Gun’.
At that moment, I know that I am screwed. The more one complies, the more one is made a victim of. So my way is always attacking first, no matter what, as the attack on me is imminent and if I comply I will certainly suffer even more.
Is there any contemporary system that studies this type of different case scenarios? What is the process for choosing your first, and perhaps second target in order to open a gap to escape.
NOTE: I am not suggesting staying there fighting against them all. That would be stupid. What I am picturing is a sudden deceiving attack against one, potentially two, just so that they, shocked by the surprise, would allow me to run away.