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Although longsword is also of interest to me, the focus of the question is sword and buckler duel scenario.

To me the long guard with sword and buckler was taught event shorter and lower than in the picture above. Hence the idea that someone could hold it for an hour; no problem.

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I've been taught that the "I could stab you in the throat" makes the long guard the by far preferred guard. Aditionally hand movements are "expensive" while tip of the sword movement is not(due to the lever principle).

And now for the question. What stops the opponent from slapping the tip away? And then proceeding for a stab or an overhead swing?

3 Answers 3

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This is an interesting question with some pretty complex answers, but the general fencing theory behind it is this:

What stops the opponent from slapping the blade away is simply that a slap/beat is more or less a small cut at an opponent's blade which takes time/tempo. Assuming you start point forward toward your opponent, launching a good cut requires two actions: a raising of the point and a downward strike towards the opponent's blade. In the two actions/tempos of performing the beat, someone in long guard could counter you with a number of actions.

One is a small hand movement downward to evade the beat (what would be called a disengage in rapier) which takes about the same time or can be even quicker than a beat depending on what stance the opponent launches the beat from. The disengage is a primarily defensive action though which puts your point offline so your opponent can't hit it and the only real offensive action that could really follow a disengage within a single tempo would be a quick rising false edge cut or a thrust to the lower torso or legs.

Another counter is riskier, but pushes the offense: assuming both you and your opponent are in long guard, in the tempo/time an opponent launches the raising action of the beat, you could theoretically stab the opponent during the beat if you predict that he will do so since his point is offline and a thrust is simply a tempo of moving the point forward.

Also, having a pointy piece of steel directed at one's throat usually is enough to discourage an opponent from advancing or opening themselves up in general since it is intimidating to people who aren't used to it.

A word of caution though, what I said above is what could be done on a theoretical level. In practice, long guard is not a perfect defense and does have some vulnerabilities; one of which is indeed the opponent slapping/beating the blade away. There are simply times during a sword fight where you may not be perfectly on your game to capitalize on every opening your opponent gives you, there may be times when you "fall asleep at the wheel" so to speak, and there are times when simply your opponent is good at outplaying you and hiding when he will beat your blade. This is where long guard can be a vulnerability since you need to be proactive when using it and not rely on it passively as a perfect defense. It's also a guard that often makes you vulnerable to opponents who like to grappling with or grab the sword.

I would actually argue that the most defensive and "safest" guard to assume that discourages the opponent from advancing via an "I could stab you in the throat" defense isn't actually long guard, but for sword and buckler guards like 6th ward:

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Or Ochs:

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And for longsword, guards like pflug:

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Or posta breve: enter image description here

Since those guards keep the point on-line while keeping the blade back far enough to prevent strong beating actions from being done to it.

With that said though, I think that long guard is the most preferred guard by a large number of people for a few other reasons other than the "pointiness" of it: First, it's simple and intuitive. Secondly, it's a good balance of offense and defense since the blade is the closest possible to your opponent which makes any attack you launch from it reach your opponent more quickly and allows you to put the blade in the way of an attack more quickly when compared to other stances. Thirdly, it generally makes fencing easier since it's the perfect platform from which to start a bind/initiate blade contact with the opponent and from the bind, try to better predict what your opponent will do next. Long guard isn't perfect by any means, but it's a great guard for both novices and experts to fence from and something that shouldn't be carelessly "slapped" at. :P

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  • I'm gonna need some time to absorb this incredibly comprehensive answer! Meanwhile some unclear points. 1. A cut requires raising the blade only if not already in a 'raised blade' guard like the crown. The opponent of Sir Longugard can chose any stance. 2. I think I know what You mean by 'disengage' but probably I don't. Please ling a video or a chaper of a manual in the second paragraph.
    – Vorac
    Commented Nov 30, 2022 at 2:51
  • @vorac that other action, with the disengage, it's also called "slipping the blade," and it can be as small lowering the point a few inches, like a lazy posta-longa. It's not as far down as fool's stance (or iron door), but more like if you point to the navel instead of the throat in long guard. Some german fencing specifically recommends breaking/overcoming long guard with a sideways cut, btw.
    – PipperChip
    Commented Dec 1, 2022 at 7:20
  • @Vorac 1. It's true that your opponent can choose whatever guard he wants, but a higher guard like Crown doesn't cover the line of attack from a long guard thrust immediately and due to lack of blade contact is reliant completely on reflexes for defense which can be unreliable and could lead to a double kill. It is possible to defend a long guard thrust using a raised blade guard, but that requires very precise spacing and timing and it's generally safer to not use that as a defense. 2. Vid of disengage for rapier, but applies to other weapons too: youtube.com/watch?v=wUfODCEPv4Y
    – JZBai
    Commented Dec 2, 2022 at 4:28
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Adding to JZBai comprehensive answer, there is one further problem with the long guard:

You can wait it out. It's more tiring to keep your sword up and extended like that than if you just have it in Pflug or Tag von der Schulter. It's also not that easy to develop an offense. So your opponent can just keep away until your arm drops. Not super fun, so it might not come up in sparring, but it's a factor. Depending on how trained you are and how heavy your weapons are, that can take more or less long. But it definitly means you have to be willing to take the offense, because waiting will be a losing proposition.

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  • At first I was skeptical because even a super heavy 2kg longword can be kept up buy a mediocre fighter for half an hour with no discomfort. However in the context of historical reenactment the steel bracelets, elbow guards, pauldrons - will all add up.
    – Vorac
    Commented Dec 2, 2022 at 9:38
  • 1
    You have to keep in mind that actually fighting is more exhausting than just holding the weapon. You have to keep some tension to actually be able to move, and make adjustments to account for your opponents movements. If you stiffen up, your will be much more vulnerable because that slows your reaction, and will also mean you can't recover as fast from a slapped blade.
    – BurnNote
    Commented Dec 2, 2022 at 11:03
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The basic parry in Meyer longsword is a vertical cut onto the sword. You do this against all basic attacks other than another vertical cut. And of course you step away from their sword at the same time.

Beyond that a lot depends on your goal. Sometimes you want a hard block that creates a bind. Sometimes you want to hit the back of their sword to send it off to the side, leaving you free in the center. Sometimes you want to give the illusion of a hard block, only to "run off" with the lightest of contact. Ideally you cut through their sword into their head. This is called a single time "counter-cut" and can be very effective if they use basic attacks. But if they are clever, they can trick you by redirecting their attack from your head to your sword, creating a bind to use against you. So you can't only use counter-cuts; you need to mix in the other parry-riposte options.

Meyer discusses the parries in far more depth in the Dusack and Rapier sections, with the expectation that you'll apply those lessons to the longsword. Unfortunately this means you can't read Meyer in a linear fashion. You need to jump around to different weapons to get a full picture of a given topic.

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